Pregame Operations

Waiver-
Required for all events. Please impress information technology out from the spider web site and arrive with it filled out.
Minors are required to have a parent/guardian signature.

Histrion punch Card-
When you go to registration and turn your waiver y'all will receive yous punch carte du jour this serves as your consequence ticket and raffle number. You will receive a punch every bit you complete the check in stations (waiver, eye protection, crony, etc). One time you accept all the holes punched get back to registration for your event patch and other swag.

Historic period- (RE: non airsoft fields and or Paintball fields)
Nearly of our venues take a minimum age of 13. thirteen-xv years must have a waiver signed and legal guardian present on or off the field in a camping area. Ages xvi-eighteen must take a waiver sign by legal guardian.

Ages and Face Protection-
(Per Op) 13-16 must have a lower mask or mesh 16+ no requirement.

Chrono-
Show up at the chrono station with an empty magazine for your gun(due south) and your goggles on. AEG guns will chronograph using .20g BBs. Hop-up to be turned off. Sniper and HPA systems will Chrono with .30g bbs. Weapons using an external gas source must have a locked regulator to prevent field adjustment.

No firearms on site
Booze and Drug Use is prohibited earlier and during all Tank'southward Airsoft events.

Staging Area-
While in the staging area weapons MUST accept the magazine removed AND the chamber cleared until "Goggles on."

All airsoft guns coming off and on any field must be in a gun pocketbook and/or box.

Uniforms

Republic cover-up examples-

TAN UNIFORMS: 3 color DCU, Solid Tan Khaki, DESPAT (Digital Desert,) Arid Multicam, Original Multicam, ATAC'due south AU.

Separatist camouflage examples-
GREEN UNIFORMS: Woodland M81 (US and other similar patterns,) Solid OD tiptop and Lesser, Marpat (Digital Woodland,) British DPM, Russian Green patterns, A-TACs FG, Multicam Tropic.

All headgear must friction match faction colour
No black headwear
No civilian baseball game caps

**If your squad has a specific design (that is non listed)and you would like to use it, you must exist in a total squad of 9 or more. Also you must get approval from TANK'South STAFF prior to the week of the event via Email.**

The Civilian Militia Sectionalisation, or CMD, is a large coalition of people from around the globe that separate themselves from both the Separatist and Republic forces. Whether it be for unlike ethics, a sense of freedom, or religious beliefs, the CMD keeps to an independent state. While they accept multiple divisions on every continent they do not rely on one other for back up. Instead, they trade favors and services with nearby forces for nutrient, h2o, and other resources. The CMD is very accepting of any into their midst, equally long equally they never had too strong of an amalgamation with either the Separatists or Republic.

All uniforms in this category must non resemble or hint that you lot could be tan or green teams and or red for admin. The following is CMD canonical uniforms tops-Push button up shirts in solid, stripe, hawaiian and or plaid patterns. Solid t shirt colors, Bright colored camo patterns such equally: urban grey, blue. Delight proceed in mind if you get hot and have to change to a lighter undershirt and or shorts. they must represent the CMD patterns

The following are pants, jeans, cargo pants in a solid color (black approved), Centre Eastern Garb and headdress.

NO! Multicam or woodland pants
No Camo Tops
No Bump Fast helmets
No Camo hats thats are greenish or tan
Civilian baseball caps approved (non CMDD)
Post Apocalyptic expect canonical( when canonical by admin per game)

What does a CMD fellow member do?
– Function Play
– Can be a merchant
– Local Police
– Takes trade: money, food, ammo anything you desire
– Control the menstruation appurtenances in your local area
– Manage a town

Tourniquets:
CMD players acquit 2 Tourniquets. CMD Respawn at Fox and or specific starting indicate

Each Association and or tribe volition take a specific colored handkerchief and or Armband:
-Firm of Adrian/Majestic
-House of /Orange
-C.1000.D.D.(Noncombatant Militia Defense force Div.)./Blue

Each Clan volition have specific roles and dress:
Only and we repeat only the CMDD can conduct rifles and wear tactical gear. Both of the clans are authorized to carry pistols and shotguns only! express on tac gear

House of Adrian-(whatsoever means necessary to make money) Wearing apparel to these roles below
rifles and tac gear not approved
This Clan is made upwardly of business swindlers,thieves, Drug lords, gangs, criminals, bar and casino owners. Armband colour Purple

House of Eligius -dress to these roles
rifles and tac gear non approved
This Clan is made up of local populous, made up of farmers, local shop owners, doctors, cooks, traders or merchants,press or news, normal civilian life. Armband color Orange

C.One thousand.D.D. (Civilian Militia Defence Div.)

Rifles and Pistols Canonical
This Clan is the Police/Insurgency they fight for the people(CMD) when they are attacked by the other 2 factions. They are not a MERC fashion fighting force. They will protect the people as well equally collect taxes from other local CMD leaders and villagers(when applicative ). They will patrol areas of the AO when put on a mission to exercise so, they likewise have authorization to search areas as well as eradicate any HVTs in the expanse when a mission is given. This group can not be bribed and or hired for jobs. If so you might be placed in prison house. This group uniforms must be blueish top only. Pants: black/blueish pants and or jeans. Headgear must be black or bluish in a solid form no sport teams ball caps. More solid colors the better.

NO Tact Gear in Camo Patterns
Only black or grey tact gear

CMD players carry 2 Tourniquets/ACE Wraps. CMD Respawn at Pull a fast one on and or specific starting signal.
Each Association and or tribe will have a specific colored handkerchief and/or Armband:

-Firm of Adrian/ Regal
-House of Eligius/ Orange -C.Chiliad.D.D.(Civilian Militia Defence Div.)/ Blue

Each Clan volition have specific roles and clothes:

Simply and we echo only the CMDD tin can carry rifles and article of clothing tactical gear. Both of the clans are authorized to behave pistols and shotguns only! limited on tac gear

What does a CMD fellow member practise?

– Role Play
– Can be a merchant
– Squad or soldier for hire
– Takes merchandise: coin, food, ammo annihilation you desire – Control the menstruum goods in your local area
– Manage a boondocks

Office RESTRICTIONS

SQLs leaders are responsible to ensure their team follows the event rules, roles, ammo and reloading restrictions. A squad is defined as a squad of 12 people.

A. Four (4) Sniper/Lookout teams allowed per master factions. One (1) per Squad Max limit. B. 6 (vi) EOD specialist per main factions, these are the only players that tin disarm/demo explosives.

C. One (1) Medic, HWS, DMR per chief faction squad. (Some special teams volition be exempt from this rule)

D. 2 (2) SSW per team.

East. Players may serve dual roles i.e. DMR/HWS but the limit must be observed.

F. Game staff may presume any of these roles while embedded with a squad.

Radios (assigned)

Each faction has assigned CO to RTO(radioman) Squad Channels,and each Squad for each faction has inter-squad Assigned channels. Only squad RTOs may receive and transmit Comms to CO. Please refer to the Printable Tank'south Airsoft COMMs Matrix PDF on our website

RTO'south do not use PPT or headsets. They speak over the radio mic. This is due to faulty equipment, hot mic happens often we want to avert this. thus the rule.

Equipment standards

Required Equipment-
all players must have full seal eye protection rated to ANSI Z87.i High Touch goggle standards or higher , a crimson "Dead Rag", h2o, a copy of the rule fix trifold, and a picket. A blue or green light stick (led or chem) and flashlight is required for night ops
All players under the age of 15 must clothing full face protection, mesh, or paintball mask.

Expressionless Flag-
Minimum 12X12 red textile used to indicate others that you are no longer an active target. A bluish/green low-cal stick is used for night games then as not to be confused with ruby lights used to provide illumination while preserving a player'due south natural nighttime vision.

Rifle-
SEMI AUTO but.
No Minimum Engagement Altitude.
1.48 J.

DMR-
SEMI Car only.
50' Minimum Date Distance.
ane.87J.
must be physically Incapable of firing in full auto.

Bolt/Unmarried Action "Sniper" Rifles-
2.81J
75' Minimum Appointment Distance.

Team Support Weapons-
FULL Motorcar
50' Minimum Date Distance.
i.87 J.
NO DMR/SSW /Sniper rifles may be used in the clearing of rooms or hallways whatsoever inside a building and or structure, may shoot outside a building from within, however the butt MUST break the plane of the doorway or window from with the operator is shooting.

A Wrist Sentry to track game time

Prohibited Rifle platforms and restrictions-
M27 IAR is prohibited every bit a SSW only may be used as a standard rifle in semi auto.
RPK platforms must accept tri pod and drum mag.
There is to be no standard rifle with drum mag attached period
Bulletin board system-
Bio Only
Magazine limit-
A maximum of two High Cap magazines, containing no more than 400 rounds each.
8 mid-caps total.

Support weapon gunners will be allowed a maximum of 2 box magazine. Max 7000 rounds on person.

Bullheaded fire-

Players must exist able to see downwards the sights of their weapon when firing.

Rubber knives-

When a player is touched/tapped they are silently "striking" and may not yell hit or medic. Tank's Airsoft Events only allows approved purpose made safe training weapons. NO homemade weapons.
No Ballistic Shields of any kind

Lasers-

Must be "Eye Rubber" and accept a maximum power output that is beneath 5mw For a visible light amplification by stimulated emission of radiation and 0.7mw for IR.
Players are never to aim any laser system directly at the eyes of another player.

Game Operations

No Blindside Bang Kills

Ghillie suits-

Players in ghillie suits should never lay nearly vehicle roads, trails, or in the driving path of any vehicle.

Cheating-

failing to follow rules or other dishonorable deportment will upshot in expulsion from the consequence. There volition be no bullying, rough housing, malicious foul language, or physical/mental intimidation anywhere at whatever time at any Tank's Airsoft events. Failure to follow these rules will result in expulsion from the event and AO. NO refunds will be given.

Play a joke on'Southward-

are likewise a Brew/resupply point and are non captured-able. To discourage spawn camping ground all players shot within 150' of their FOB may instant re-spawn on their FOB with no bleed out time

Road Blocks-

Are non allowed!

do not hinder vehicles, block roads with structures or persons.

Ricochets-

From standard airsoft guns exercise not count.

Ricochets from grenades and 40mm shower shells do.

In game Items-

Are the property of Tank's Airsoft Events including but non express to props, Intel packets, and currency.

They must exist handed over when searched and (with the exception of currency.) They are to exist left on the basis if you bleed out and may be picked up by another player.(unless you have been mission specific directed otherwise by staff.)

Currency-

Some events use in game currency to drive the story line such as paying off the locals.

Yous may take home whatsoever that that you have left at the end of a game and reuse it at the adjacent one.

Night Ops-

Articulate middle protection only.
No Sniper rifles, DMR or SAWs.
A blue or green light stick (led or chem) to betoken you are hit and flashlight is required.
Nighttime Vision is allowed.

Sportsmanship-
Is expected!
Please call YOUR Own hits!
Exercise Not CALL ANOTHER Histrion'S HITS. If y'all doubtable a role player is not calling their hits, do non take matters into your own hands. Please employ the concatenation of command past bringing this
to the attention of your Squad Leader and/or the Issue Staff.
If you call some other players striking you are also calling yourself out as well. you must take a knee and pull out a expressionless rag and follow medic procedures.

Electronic warfare-
jamming or listening in the opposition'southward radio frequency is strictly prohibited (unless cleared past the
administration.)

Expressionless men tell no tales!-
Hit players may merely call for a medic and may not endeavour to influence gameplay in any way.

Resupply-
Yous may only refill magazines at your FOB or MASH points only.

Hits-
If a BB strikes yous or whatever gear worn by you, y'all are "Hit".
Strikes to whatsoever gear carried by your hands do not count (i.e. gun hits.)
Once a player is hit they are to yell "hit" 3 times and display their dead flag or light and start timing their 5 minute bleed out.
They must sit, kneel, or lie down; NO STANDING!

Carry/drags-
To move a player that has been hit, grasp their wrist and they may then stand and put in that location arm over your shoulder. You and so identify your arm around their waist as if you are moving with person with a sprained ankle.
ane or two players on 1 drag player you must walk regardless.
Physically dragging their body to cover is the preferred mode at our games.
Wrist deport or walking/running to cover is strictly prohibited.

Bleed out-
This is mandatory.
If you practice non receive treatment from a medic or a Tourniquet before the 5 minutes is up you are now dead and are a ghost.

Ghosts-

Ghosting is done to maintain squad cohesion (meaning no individual respawn.)
Remove your magazine from your gun, Inform your squad leader you are dead, keep expressionless rag visible, and stay with your squad.
You MAY NOT call out enemy threats, medic others or drag others to be a meat shield, engage enemies or objectives in whatever manner.
As a ghost stay to the back or out of the action as much as possible.
If you start taking fire sit downward and indicate you are dead.
Players may return to a combatant roll once the unabridged squad returns to a MASH or Play a joke on.

Verbal Commands

Goggles on-
Repeat goggles on loudly when you hear it and put on your goggles.
You are not immune to remove your goggles till the goggles off telephone call.

Endex-
End of Practice, every 1 echo and so it travels across the field, remove your mag, burn three shots in the footing to clear your gun, put on your dead flag and head to staging or FOB.

Blind human-
Someone has lost their goggles.
Everyone echo, players need to immediately remove the magazine from their weapon, set the weapon on safe, and set their weapon either on the-ground or continue it pointed at the ground Stay in your location and practice not move until the "ALL Clear" and "GAME ON" is given.

Real Earth-
a player is injured and requires immediate Admin/Medical attending.
Everyone echo, players with a radio should contact command to relay the message and players should indicate in the management of the injury to direct staff to it.

Goggles off-
Repeat and yous may at present remove your goggles

Rockets,Grenades,Pyro,Anti-Tank

Foam Rockets/Launchers-
Have a lethal impale radius of xx feet from initial impact. They may not be fired into, or inside of a structure. One striking is mobility impale on a Vehicle.
40J limit.
Just Engineers my use a standalone launcher, Riflemen may use a mounted under barrel launcher.

BB Grenades-
call "FRAG OUT" to notify participants of an incoming grenade.
Players may use whatsoever commercially produced airsoft grenade (Escort, AI, etc…)
No modified or bootleg grenades are immune.
Ricochets from grenades and 40mm beehives are treated as fragmentation and will count every bit a striking.

Thunder B's-
Are NOISE distraction only.
no utilise Inside whatsoever tunnels or vehicles.

Suicide Devices-
Are an in game item and must be triggered prior to being shot or captured.

Pyro-
NO explosives, open flame or hot called-for smoke are allowed.
Sport fume and Enola Gaye may exist approved on a per game.
Fume in buildings and/or Tunnels are strictly prohibited. The use of bare firing devices is restricted to staff merely. Pyro Grenades-(per event footing.)
TSLFX PEA Grenades/thermobaric and Tagging Rb2 bb grenades approved.
Aerial Taginn grenades (40mm) are prohibited (but on a per event basis.)

Anti-Tank Grenades-
Milsimlabs RKG3 is approved for anti-vehicle use.
It is treated the same as a cream rocket, merely has no smash radius event on players who are not in contact with the vehicle. May be used by all classes of players.

Vehicles

Any Vehicle to exist used in our game, must be registered and approved through game staff. a hole punch will exist required on your Histrion punch card!
Drivers window is up at all times for safety.
All Thespian Vehicle are considered "Lite Armor" regardless of artful modifications.

As such all position of the windows are immune (up ,down, cracked etc) and or small gun ports are legal.
Welcome to Milsim, its armor, employ a rocket!
Vehicles are express to 15 MPH.

Vehicles drivers must exist at to the lowest degree 21 years of age.
Players are not allowed to exit or enter Any moving Vehicle.
Vehicles can non block roads or entry means, must be open to emergency vehicles must park off to the side of the road.
Players are never to stand, lay prone, or supine next to a moving vehicles
All Vehicles must deport a dead rag(2'10'3 or bigger) cloth or flag and a green or xanthous flag(two'x3' or bigger) distinguishing what team they are on.
All vehicles Must deport a White Red Cross Flag to bespeak they are getting fixed by an engineer.

Vehicle Kills-
A hit anywhere with an approved marking foam rocket or anti-tank grenade is a mobility kill and takes out any mounted weapon systems. Passengers that are not behind hard comprehend are vulnerable to the rocket's blast radius, those alive may exit from vehicle.
The Vehicle serves a 5min "fire out" time before information technology is destroyed and kills all within.

A second hit destroys the Vehicle and kills all players inside the vehicle and within 10' of the vehicle and its players may go directly to the Pull a fast one on.

Vehicle and Engineer respawn-
When a vehicle is disabled a engineer form my repair it with a Engineer Wrench (available on our website for purchase as well on milsimlabs.com.)
Engineer will announce to commuter he/she is repairing the vehicle (simulate repair with wrench), Engineer volition necktie off their "Crimson Cantankerous" flag to the vehicle or hood, to indicate that they are getting repaired. Repair procedure takes 5 mins. You Must hold position till repaired.
Vehicle Re-spawn-(Destroyed Vehicles)
Must plough on their Chance lights and display a red dead flag and serve a 10 minute time penalty at their FOB earlier returning to combat operations.
NO Medic heals inside a vehicle.

Players inside and out vehicles-
Players may utilize vehicles as encompass while parked(not in front end of the vehicle)
When the vehicle is moving, players may use the rear and only the rear of the vehicle as cover. Never to run along the side.
Actor may non use a side rail to be transported or hang from.
IEDs take a 30' kill radius on players AND vehicles.

MEDIC Procedures and Brew (respawns)

Tourniquets-
TANK'South Licensed white Tourniquet (available online at world wide web.jtacmilsim.com or locally at Fox airsoft.) 1 Tourniquet may exist carried per player, another player may utilize your tourniquet or theirs to heal you and get you dorsum in the fight, may exist used on a medic. CMD players carry ii Tourniquets. CMD Respawn at FOB.

MEDIC Procedures:

1. Place hemostats on arm (clamps).
1a. Medic Must pull out ace cast from your teammates marked ifak or medical pouch

2. Wrap arm with bandage (wrap and tuck under wrap. No knot tying!) 3. Inject medication (with provided empty syringe)

4. Remove hemostat 4a. Medic pulls expressionless rag and gives information technology back to player

5. Leave cast on until resupplied/retasked at medical resupply point or by your CO. No private respawns are permitted.

Medic heals and Tourniquets are prohibited inside whatsoever vehicle! You lot must exit the Vehicle to exist healed.

Medic heals and Tourniquets inside buildings-
Elevate rules still apply, players must nowadays expressionless rag or Tourniquet to opposing thespian. Then keep to medic rules procedures.

Searches-
To search a "hit" player identify yous paw on their shoulder and state "I search you" they must hand over any in game items they accept, simply only 1⁄2 their currency. You lot may not search Ghosts.

Mash sites-
individual re-spawns are NOT permitted. When a unit becomes combat ineffective they are to become to a Brew flag (red cross) point every bit a unit of measurement that is under there factions control. Private players are not permitted spawn without their squad. One time a squad has reached the Brew unit they may take off.
Any used bandages, and Tourniquets and place the bandages back in their IFAC for reuse. MASH units are captured-able (depending on the event.)
There are green and tan flags attached to the MASH units. To capture, remove the opposing flag and hoist yours.
Players shot within 25 yards of a Mash are Non Allowed to spawn back at that betoken, that ways their whole squad can't either. They all must re-spawn at their FOB or Alternate MASH.

Contesting a MASH-
There is no contesting a Mash. Whatever color flag is flying owns the point, if y'all want it, shoot them and raise your flag.

Drones

Large UAV:Photo and video for promotional merely…period! (Please contact effect organizer for any questions.)

Approved Drones:

Team Level Reconnaissance Drone Rules

For the 2017 flavour –"Tiny whoops" just

Base of operations build is a Blade Inductrix ducted fan micro quadcopter with 64mm diagonally between rotor centers and its clones JJRC H36/Eachine E010/Nihui NH010 etc with an added video photographic camera and transmitter to allow for existent time viewing are approved for players with a "Intelligence Specialist" MOS.

As this is cutting border Milsim with no precedent, nosotros are erring on the side of "not breaking the game"

This drone was chosen to:

-Limit costs, as low as $twenty for a JJRC h36 drone and $25 for the photographic camera
-Limit range and time over target then it does non become an overwhelming advantage, or bedevilment to the other side while even so making information technology a valuable asset in many(but not all) AOs.
-Nonetheless, with those in mind, The primary reason for this option was player safety as even a total speed crash into a thespian is unlikely to crusade an injury. This allows the drone to be used to peek around corners and into windows and fifty-fifty wing inside buildings, connex boxes, and other tight spaces.

Depending on role player feedback, we expect to see higher capability drones in the 2018 flavour as the program (and Tech) evolves.

Do non shoot down, knock downwardly, or otherwise damage, disable, capture, or interfere in any way with the operation of a drone! We will be looking into anti drone tech for the 2018 season.

Video scanning, the Intelligence Specialist may scan for and view video feeds from opponents drones but may not interfere functioning of the drone.

If an Intelligence Specialist is "striking" while flying a drone they are allowed to fly the drone back, they are to yell "hit" followed by "recovering drone" so players understand what is happening.

In the example of a drone coming down, there is no gratuitous recovery.

The team who lost it may fight to recover information technology and be able to relaunch it

So that the Intelligence Specialist may recover the drone while they still have the crash site in their line of site, they may pull their expressionless flag, forgo a bleed out time and be instantly dead to recover it, they and then follow standard ghosting procedure similar whatever other KIA.

A dead (bled out) histrion may recover a drone, simply it may not exist relaunched till later returning to a Brew/resupply signal.

Similar other actor owned items that past their employ terminate up beyond the owners reach (rockets, grenades, etc) It is considered very honorable for a dead opponent (ghost) to render a crashed drone if they know it'southward location.

Cameras and other accessories may be added later.